While the studio has talked about working on original content, it may not be completely done with remakes. Please, do something else than replying to me with more theory.ġ6GB G.Skill RIPJAWS 3600 / 16GB G.Bluepoint Games officially joined PlayStation Studios yesterday, several months after the announcement was leaked by PlayStation Japan on Twitter. So, either AMD would produce hardware that is twice as fast as Nvidia's, or create it's own Frame Generation equivalent, or just drop out of mid/high end. There is of course FSR 3.0, but this was mostly a necessity, because Nvidia is doubling it's scores on benchmark charts thanks to Frame generation. We even see new games that use FSR 2.0 or 2.1 instead of the last 2.2 version. We haven't seen any upgrades, fixes, improvements on FSR the last many months. They bring a technology at a certain level and then abandon it. Also AMD is repeating one of their common errors of the past. So, either AMD would produce hardware that is twice as fast as Nvidia's, or create it's own Frame Generation equivalent, or just drop out of mid/high end.īut going from "inferior" for example to "broken" as a description of FSR, that's a huge distance and someone should base it on some evidence other than a subjective opinion based on how it runs on a competing solution.Īlan Wake 2 has shown us that upscaling and even Frame generation is becoming a necessity because visual quality is pushed harder than the hardware can follow.įSR will never reach DLSS levels, because it lacks hardware and AMD also lacks the experience and expertise of Nvidia programmers on AI. Why not test FSR?Ĭlick to expand.FSR will never reach DLSS levels, because it lacks hardware and AMD also lacks the experience and expertise of Nvidia programmers on AI. In the past Hairworks and TressFX where tested in both competitors' cards to spot differences or performance issues. Verify that the tech is working as it should in any hardware before using such words. ![]() When choosing to use words like "broken", at least verify it first. In my case, my question is sincere and I think logical. The "usual suspects" can insist that the images used for an AMD vs intel vs Nvidia FSR side by side comparison, are coming in fact from the same graphics card and the reviewer is trying to fool the viewers. We accept as normal a game to have 100 bugs, drivers to have 100 bugs and suddenly the idea of FSR not producing a perfectly identical picture on Nvidia or Intel cards, with what it produces on AMD cards absurd? Why? Isn't for example ARC FULLY compatible with DirectX 12? So why Starfield was unplayable on ARC GPUs when it came out? Why AMD cards where not displaying the stars? Why Nvidia cards where under performing? Don't they have the same support for DirectX 12? We expect something to work across the board only to end up with bugs and differences. Different architectures, different drivers. Still using one's tech on the other's products, doesn't necessary exclude the possibility of finding differences for obvious reasons. And the probable result is expected both(three) cards to offer identical image quality. Also many who post reviews are simple individuals with one PC that use for that testing and probably only one card in their possession. ![]() Sharkoon Rebel 12 / Sharkoon Rebel 9 / Xigmatek MidguardĬhieftec 850W / Sharkoon 650W / Chieftec 560W (2007 model, waiting for the explosion)ĬoolerMaster Devastator III Plus / Coolermaster Devastator / LogitechĬlick to expand.Obviously it makes testing easier. ![]() Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) - 19'' HP monitor + BlitzWolf BW-V5 NVMes, NVMes everywhere / Samsung 256GB NVMe + more / Kingston SSD 240GB + externals MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2) / Gigabyte GA-990XA-UD3ġ6GB G.Skill RIPJAWS 3600 / 16GB G.Skill Aegis 3200 / 16GB Kingston 2400MHz (DDR3)ĪSRock RX 6600 + GT 710 (PhysX)/ Vega 7 integrated / Radeon RX 580 Ry/ Ryzen 5 4600G / AM3 Athlon 645 unlocked to 6 core 3 desktop systems: Gaming / Internet / HTPC
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